CASE STUDY
Project overview
She’s Leaving is a first-person survival-horror game by Blue Hat Studio. Players step into the role of forensics analyst Charles Dalton, investigating brutal crime scenes and blood-spatter evidence while uncovering the truth behind a series of disappearances.
The game combines investigation, environmental puzzle-solving and survival. Its grounded threat is human rather than supernatural, placing the player inside the isolated Tudor mansion of House Haywood with limited defensive options.
Gamelance supported the project from the engineering side, taking primary responsibility for AI development and behaviour systems. The work focused on creating and refining the technical logic needed for the game’s hostile encounters.
Alongside the AI work, Gamelance provided targeted debugging, technical support and implementation of smaller gameplay mechanics. This was a specialist development contribution within Blue Hat Studio’s wider production—not full-game ownership.
Development contribution
AI development
- Enemy behaviour engineering
- Gameplay-facing AI logic
- Behaviour refinement and iteration
- Encounter reliability support
Engineering support
- Bug investigation and fixes
- Technical troubleshooting
- Production support
- System-level improvements
Gameplay implementation
- Targeted smaller mechanics
- Feature integration
- Gameplay polish support
- Cross-system debugging





